A Metro Vancouver general contractor recently stopped sending workers to a job site to learn fall-arrest procedures. Instead, the crew straps on headsets and walks a photorealistic simulation of the actual building under construction—same floor plan, same hazards, same sequence of tasks. According to industry integrators, the training takes half the time, incident rates have dropped, and insurers have taken note. This is no longer a pilot project; it is a line item in a capital budget.
This is the story of enterprise AR/VR in 2026: unglamorous, measurable, and increasingly difficult for procurement officers to ignore. The consumer hype cycle that peaked around 2017—and again, briefly, with the Apple Vision Pro launch—has given way to something more durable: industrial buyers with specific problems, quantifiable ROI, and, critically, allocated budgets.
The numbers that matter
According to IDC's enterprise AR/VR forecast, global hardware and software spending in this category will reach US$22 billion by 2027. Industrial applications—manufacturing, construction, logistics, healthcare—account for 40% of that total. This is a B2B story, and Vancouver is better positioned to tell it than most cities its size.
Hardware costs have dropped sharply. Apple's Vision Pro enterprise programme and Meta's Quest for Business platform expansions in 2025 collectively pushed per-seat hardware costs (calculated in USD) down roughly 30% year-over-year. At these price points, a 10-headset deployment for a mid-sized construction firm or a regional hospital surgical team clears the ROI threshold in under 18 months for most documented use cases. The math has changed, and procurement has followed.
BC's structural advantage
Vancouver did not arrive at this moment by accident. BC's interactive digital media sector employs over 17,000 workers, according to DigiBC—a talent base built largely on film, animation, and game production. The skills that make a world-class visual effects pipeline also create photorealistic spatial content for industrial training. These are not separate labour markets; they are the same people.
This structural overlap is why Metro Vancouver has quietly developed a cluster of AR/VR integrators and content studios serving enterprise clients—firms that can take a hospital's surgical suite or a refinery's control room and render it in volumetric 3D with enough fidelity for professional training. City of Vancouver economic development strategies have identified spatial computing as a priority vertical within the region's broader tech and digital media framework, citing the film-industry talent pipeline as a key differentiator.
Where the real demand is concentrating
Three verticals are driving the bulk of current procurement activity in BC. Construction and infrastructure simulation is the most mature. Firms are using spatial content to compress safety training timelines, reduce on-site incident exposure, and satisfy increasingly demanding WorkSafeBC compliance requirements. The regulatory tailwind is real.
Surgical and clinical training is the second concentration point. Several BC health authorities have moved beyond single-headset pilots into multi-unit deployments for procedural simulation. The value proposition is straightforward: a resident can repeat a laparoscopic procedure 40 times in a headset before touching a patient. Simulation fidelity has reached the point where surgical educators are treating it as a genuine complement to cadaveric and animal-model training.
Remote equipment maintenance—technicians using AR overlays to service industrial machinery with expert guidance from thousands of kilometres away—is the third vertical gaining traction, particularly in BC's resource and utilities sectors. National Research Council IRAP funding has supported several BC-based enterprise AR/VR projects in this category, providing early-stage capital that de-risks integration work for both the studios and their industrial clients.
The talent and infrastructure play
For investors, the value in BC concentrates in three places: content production studios with deep vertical expertise, systems integrators who can connect spatial hardware to enterprise software stacks, and the platforms sitting underneath both—the spatial content management and analytics layer that tracks training efficacy.
The BC Tech Association's emerging technology sector work has flagged spatial computing as an area where provincial talent density and existing digital media infrastructure create a genuine cluster effect—a dynamic where clients, talent, and capital concentrate in the same geography.
VIFF Immersive, the spatial and interactive media strand of the Vancouver International Film Festival, has become an unlikely bellwether for the sector's maturation, with work shifting from experimental art toward productions with clear enterprise and training applications.
The honest caveat
This is not a frictionless story. Enterprise procurement cycles are long, IT security reviews for head-mounted devices are complex, and the content production side remains labour-intensive. The firms that will win are those that have built reusable content frameworks and integration playbooks rather than custom shops rebuilding from scratch for every client.
But the trajectory is clear. The construction firm that stopped sending workers to classroom safety training is not going back. The hospital that can run a resident through 40 simulated procedures before a live case is not abandoning that capability. When enterprise buyers stop running pilots and start renewing contracts, that is the signal worth paying attention to. In BC's spatial computing cluster, that signal is getting louder.





